Why AR? An Immersive Transmedia Storytelling Design & Cross-cultural Educational Strategy.
Hoppipop! KidsZone top-goal is to breaking barriers among cultures with a cross-cultural teaching-learning methodology through universal themes, gamification and fun activities by:
> Enhancing gaming features through AR/MR/VR/360 to increase engagement and participation, motivation and sense of achievement. The element of fun is by itself a highly motivating reward for any players, in particular for kids and teens.
> Combining activities and gamification elements that reward the various type of players personalities: Killer, Achiever, Explorer, Socializer.
> Cross-cultural learning and pedagogy that can be enjoyed and understood at a universal, cross-cultural level. What is possible for us to sense, understand, articulate, want and imagine?
> Combining activities for different learning styles: Auditory, Sensory, Kinetic, Visual and Writing/Reading to allow kids to experience various types of media, choose and understand which media they prefer to reach their goals. Similarly, in a classroom context, they will be able to engage with more confidence.
> Finally, focusing on Social Emotional Learning (SEL) to help young users to Integrate skills, attitudes, and behaviors to deal effectively and ethically with daily tasks and challenges. CASEL, (2019)

Play is the best way for children to learn, including social skills.
Halloran, J. (Encourage Play, 2018)
<   1   2   3   4   5     7   8   9   10   >
If you wish to learn more about AR/MR in Education you can download the List of Resources here.

Discussion Groups - If you wish to join our Parents & Educators focus group, you can drop us an email or join our FB group:
If you are interested in AR/MR/VR technologies, you can join our Immersive Technologies  FB Group:

INVESTORS, SPONSORS & COLLABORATORS - Would you like to join us in our journey? Drop us an email at: 
Back to Top